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When Tech Goes Too Far Comic Activity Pack - Reading Comprehension, Inferencing

Annelise MCreated by AnneliseCreated by Annelise

When Tech Goes Too Far Comic Activity Pack - Reading Comprehension, Inferencing

Annelise MCreated by AnneliseCreated by Annelise
$8.95

Description

Dive into Fun with "When Tech Goes Too Far" Comic Activity Pack!


This activity pack is perfect for kids who love stories and drawing.


What You Get:


3 Cool Comics

Electric Car Scare - Duchess, Bruno, and Boxer are in for a shock when their electric car turns on them!

Surveillance State - Bruno's upset about cameras watching everything, but Gizmo says it's no big deal!

Gizmo's Crypto Scam - Bruno invests in Gizmo's crypto scheme, but things might not go as planned!


- Each comic comes in black & white AND colour

- Easy-to-follow question sheets

- A space to create their own comics


Cool Features:


Questions that help children*:

- Find facts in the story (Literal Level)

- Figure out hidden meanings (Inferential Level)

- Share their own thoughts (Evaluative Level)


**Answer sheets included

- Blank comic panels where they can draw your own story


Great For:

- Getting better at reading

- Being creative

- Having fun while learning

- Homework

- Class activities

- Weekend fun


Kids can read about Duchess and Bruno's adventures & create their own stories! Everything is easy to understand and fun to do.


Perfect for kids ages 7-12


**Digital download - Print it out and start having fun right away!

*** If you love it, please leave a review and help us make the activity packs even better!


Here is how the activity pack helps fulfil curriculum outcomes in your region:


Australian Curriculum (ACARA)

English - Years 4-6


ACELY1692: Uses comprehension strategies to understand literal and implied meanings

ACELT1794: Analyses characters, events, and ideas in texts

ACELT1800: Creates literary texts that explore personal experiences and emotions

ACELA1504: Understands how visual features create meaning

ACELT1612: Participates in discussions about texts, sharing responses and expressing opinions


US Common Core

Reading Literature - Grades 4-6


RL.4.1/5.1/6.1: Draws evidence from text to support analysis and inferences

RL.4.2/5.2/6.2: Determines theme and summarizes text

RL.4.3/5.3/6.3: Describes characters, settings, and events in detail

RL.4.7/5.7/6.7: Analyzes how visual elements contribute to meaning

Writing - Grades 4-6

W.4.3/5.3/6.3: Writes narratives using effective technique and descriptive details


UK National Curriculum

Key Stage 2 (Years 4-6)


Reading Comprehension:

- Draws inferences about characters' feelings, thoughts, and motives

- Predicts what might happen from details stated and implied

- Identifies how language and structure contribute to meaning


Writing Composition:

- Plans and develops creative writing

- Creates characters and settings

- Uses visual elements to support understanding


This activity pack supports multiple learning outcomes through:

- Three-level questioning (literal, inferential, evaluative)

- Visual literacy development

- Creative writing and drawing opportunities

- Character analysis and story interpretation

- Independent thinking and self-expression

Description

Dive into Fun with "When Tech Goes Too Far" Comic Activity Pack!


This activity pack is perfect for kids who love stories and drawing.


What You Get:


3 Cool Comics

Electric Car Scare - Duchess, Bruno, and Boxer are in for a shock when their electric car turns on them!

Surveillance State - Bruno's upset about cameras watching everything, but Gizmo says it's no big deal!

Gizmo's Crypto Scam - Bruno invests in Gizmo's crypto scheme, but things might not go as planned!


- Each comic comes in black & white AND colour

- Easy-to-follow question sheets

- A space to create their own comics


Cool Features:


Questions that help children*:

- Find facts in the story (Literal Level)

- Figure out hidden meanings (Inferential Level)

- Share their own thoughts (Evaluative Level)


**Answer sheets included

- Blank comic panels where they can draw your own story


Great For:

- Getting better at reading

- Being creative

- Having fun while learning

- Homework

- Class activities

- Weekend fun


Kids can read about Duchess and Bruno's adventures & create their own stories! Everything is easy to understand and fun to do.


Perfect for kids ages 7-12


**Digital download - Print it out and start having fun right away!

*** If you love it, please leave a review and help us make the activity packs even better!


Here is how the activity pack helps fulfil curriculum outcomes in your region:


Australian Curriculum (ACARA)

English - Years 4-6


ACELY1692: Uses comprehension strategies to understand literal and implied meanings

ACELT1794: Analyses characters, events, and ideas in texts

ACELT1800: Creates literary texts that explore personal experiences and emotions

ACELA1504: Understands how visual features create meaning

ACELT1612: Participates in discussions about texts, sharing responses and expressing opinions


US Common Core

Reading Literature - Grades 4-6


RL.4.1/5.1/6.1: Draws evidence from text to support analysis and inferences

RL.4.2/5.2/6.2: Determines theme and summarizes text

RL.4.3/5.3/6.3: Describes characters, settings, and events in detail

RL.4.7/5.7/6.7: Analyzes how visual elements contribute to meaning

Writing - Grades 4-6

W.4.3/5.3/6.3: Writes narratives using effective technique and descriptive details


UK National Curriculum

Key Stage 2 (Years 4-6)


Reading Comprehension:

- Draws inferences about characters' feelings, thoughts, and motives

- Predicts what might happen from details stated and implied

- Identifies how language and structure contribute to meaning


Writing Composition:

- Plans and develops creative writing

- Creates characters and settings

- Uses visual elements to support understanding


This activity pack supports multiple learning outcomes through:

- Three-level questioning (literal, inferential, evaluative)

- Visual literacy development

- Creative writing and drawing opportunities

- Character analysis and story interpretation

- Independent thinking and self-expression