# Guess the Fallacies Card Game: 24 logical fallacies to teach critical thinking

**Price:** $19.95 AUD
**Seller:** TeachBuySell Seller

**Year Levels:** year4, year5, year6
**Subjects:** english
**Curriculum:** Australian Curriculum [object Object]

## Description

Our Guess the Fallacy Card Game turns learning logical fallacies into unforgettable fun! With 24 colourful cards featuring adorable characters, each one shows a fallacy name, an unforgettable pic, and a relatable example that makes learning fallacies fun and meaningful. Why parents and teachers love it: - Help kids and adults see through bad logic in news, ads, or scams - Build smart habits to avoid manipulation in everyday life - Teach them to make strong, fair arguments - Boost their confidence to tackle big ideas fearlessly Perfect for homeschoolers, classrooms, or family game nights – kids aged 10+ will love them! You and your friends will love them too! Play matching games, debate together, build stories, or hunt for fallacies in the news. What's included in your instant digital download: - 24 vibrant colour cards - 24 B&W cards (great to colour and make your own) - Bonus game instructions with 6 fun ideas - Backing cards for a real professional look - Two print sizes: US Letter and A4 for easy printing at home or your local shop Tip: Laminate for endless reuse! All artwork is 100% original and human-made – no AI here, just pure creativity from Duchess & Bruno. Curriculum Alignment: ACARA (Australian Curriculum) Our Guess the Fallacy cards boost critical thinking in English for Years 5-8, aligning with ACARA's focus on analysing arguments, evaluating evidence, and building logical ideas through fun games that spot flawed reasoning in texts and debates. US Common Core These cards meet Common Core ELA standards for grades 4-8, like evaluating arguments and writing with sound reasoning, by helping kids playfully identify fallacies, strengthen claims, and debate with evidence. UK National Curriculum Perfect for Key Stages 2-3 English, supporting critical evaluation of texts, detecting bias, and debating opinions, as kids use the cards to uncover argument flaws and build confident, reasoned responses in an engaging way.

## Learning Needs

growthMindset, personalDevelopment, socialSkills

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