# Living Things Bingo | Foundation - Year 3 Science Game | 20 unique cards | Australian Curriculum

**Price:** $6.00 AUD
**Seller:** TeachBuySell Seller

**Year Levels:** foundation, year1, year2, year3
**Subjects:** science

## Description (seller-submitted)

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Living and Non-Living Things Bingo Game Living vs Non-Living Bingo | Early Years Science Game | Australian Curriculum Aligned Fun, Engaging, Low-Prep Science Activity Bring science to life with this engaging bingo game designed to help students explore the concept of living and non-living things through visual play and hands-on learning. SIMPLE, FUN & ENGAGING! This interactive Living and Non-Living Bingo Game is designed especially for Foundation to Year 3 students , helping young learners explore key biological science concepts through play-based learning . Perfect for whole-class games, small groups, or science centers, this hands-on activity allows students to identify and classify living and non-living things while building observation and reasoning skills. It's an excellent tool for formative or summative assessment —and students won’t even realise they’re being assessed because they’re having so much fun! Created for early years and supported learning settings, this resource features simple, black-and-white illustrations that students can colour in, making it a creative and interactive way to reinforce scientific thinking. It supports Foundation – Year 2 learners and aligns with both the Australian Curriculum and the ABLEWA Education Support Curriculum. ✅ What’s Included: •20 unique bingo boards with a mix of living and non-living things •37 draw/ calling cards featuring clear, student-friendly visuals •Colour-in format to support fine motor skills and engagement •Easy-to-follow instructions and multiple game variations to suit different learning levels •Learning intentions & success criteria Research-Based & Curriculum-Aligned: This resource is grounded in evidence-based teaching practices that support: •Visual learning and categorisation (ideal for early learners and diverse needs) •Active engagement through game-based learning (proven to improve retention and motivation) •Multisensory learning which enhances understanding of scientific concepts •Supports i… [truncated]
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