# Stage 3 Science Unit 3 – Electrical Circuits, Coding and Sustainable Design | Lessons 9-16

**Price:** $12.50 AUD
**Seller:** TeachBuySell Seller

**Year Levels:** year5, year6
**Subjects:** science

## Description (seller-submitted)

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Stage 3 Science Unit 3 Lessons 9–16 | NSW 2024 Syllabus | Powering Solutions: Circuits, Coding and Sustainable Design Product Description Complete the second half of Stage 3 Science Unit 3 – Powering Solutions: Circuits, Coding and Sustainable Design with this comprehensive, ready-to-teach resource for Lessons 9–16 . Aligned with the NSW Science and Technology K–6 Syllabus (2024) , this teaching pack guides students through an authentic design process as they research electrical safety and design, build, test, evaluate and present an interactive electrical quiz game for younger students. Students identify user needs, establish design criteria, develop annotated plans and construct a working prototype using a simple electrical circuit. They then gather feedback through user testing, make evidence-based modifications and present their completed solution at a class expo. What’s included: Nearly 200 PowerPoint slides Eight complete lessons covering Lessons 9–16 A student worksheet for every lesson Comprehensive worksheet answer pages Unit and lesson overviews Detailed scope and sequence NSW syllabus outcome mapping Assessment and evidence overview Resource and preparation guidance Safety, differentiation and implementation notes Downloadable font information PowerPoint and PDF formats Lessons included: Lesson 9 – The design challenge: Explore the design process, define the challenge and consider the needs of younger users. Lesson 10 – Electrical safety: Research accurate electrical-safety information and develop accessible quiz questions. Lesson 11 – Design a prototype: Establish design criteria and create an annotated prototype and circuit plan. Lesson 12 – Build a prototype: Begin constructing the electrical quiz game and refine ideas through peer feedback. Lesson 13 – Finalise the prototype: Troubleshoot, complete and document the built solution. Lesson 14 – User testing: Test the prototype with younger students and collect meaningful feedback and observational data.… [truncated]
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## Learning Needs

adhd, behaviourManagement, autism

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