CCVCC Card Game - MEMORY - 3 Sets/21 pairs per Set/Designed for DIFFERENTIATION
Overview
Subjects
Resource Type
Description
Games add the motivation and fun to learning CCVCC words for all ability levels. This game is as simple as they come. It can be adapted for intervention, consolidation and review. Sets can be mixed, and word pairs can be selected to target skill deficits. You can leave out pairs and it won't affect the game. The inclusion of illustrated cards means it will support second language learners and those students who need more scaffolding to master CCVCC skills.
WORDS USED ( 21 words per set):
Set 1: black, stump, think, shack, track, shack, scalp, crack, check, chess, prick, chill, plant, click, sling, chuck, prong, cross, cloth, broth, drill
Set 2: chick, chunk, crept, swept, slept, stink, grill, stiff, cluck, block, drift, trust, shift, slant, sloth, stunt, truck, plank, press, dress, trick
Set 3: thick, clink, chomp, stand, flunk, frill, skill, crash, flush, swing, shock, stuck, prank, still, stuff, twist, sniff, crush, blush, shell, trunk
You can use the word cards as flash cards to identify skill deficits for those students you suspect need extra support. The illustrated cards are ideal for intervention. Transition to the word cards as skills develop. I even time students (with their permission) at this stage and I haven't had one that didn't want to improve their own rate of fluency.
It will be easy to differentiate using this product. You will maximise learning for all ability levels. Teaching this way is inclusive and it's much more fun than worksheets.
Details
- File types1 Zip file
- Page count15 pages
- Curriculum alignment
Curriculum alignment details
This resource is intended for the following use:
Curriculum:
Australian CurriculumContent Descriptors:
Not specified
Further context or application:
Not specified
CCVCC Card Game - MEMORY - 3 Sets/21 pairs per Set/Designed for DIFFERENTIATION
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